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Colin Spiridonov's avatar

Thanks for the shoutout! I was reading the article and thinking “wow this is well written i agree with all this” until I saw my article at the bottom and was like oh yeah i wrote about this topic too.

Really liked your point about rolling dice being fun and allowing dice rolls to generate additional consequences even if the players succeed. I think that’s helpful advice, especially in scenarios where failing to do the thing (search the desk, pick the lock) wouldn’t be very interesting and wouldn’t move the story forward.

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