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GMaia's avatar

Please don't consider this a negative feedback but rather the starting point of a possible discussion. I think lore should operate the other way round: if you use it as a 'filler' just to answer to the current questions of the players you might reach the point where a question might bring to an answer that goes against the others since you don't know all the future needs/requests of the players.

On the contrary I believe that lore should be the backbone of the setting and for this reason it'd be thought (at least) beforehand. Without a clear idea of a consistent lore, then you could reach to some point where you might have no plausible explanations to players questions.

Then if you want to only think about lore as a whole rather than write it fully down, that's another point! What is important to my eyes is that lore should embed the message/purpose of your game otherwise the remaining part of the setting might leas to nowhere... and a game with no purpose is really dangerous (in case you wonder why, I have a post for that explanation).

Thanks in advance for your thoughtful post and looking forward to reading you!

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